A very creative digital production agency comprised of the very best tech and creative people in the industry. Digital natives with tons of experience and awards, armed with a fetish for big ideas and an obsession for tiny details

Less about us
  • Max Shcherbakov

    Technology Captain

    A never-before-seen knockout combination of technical knowledge, creative experience and a drunken sailor’s attitude. Got an impossible idea? An insanely complex project with absolutely no chance of ever being executed on time and within the budget? Max can do it

    More about Max
  • Miriam Moshinsky

    Design Rockstar

    A digital designer who has become a true legend in her own lifetime. Her artwork drops jaws to the floor, her prints open exhibitions, magazines in Europe dedicate entire editions to her, she has over 10,000 results on Google and more talent than all of your designers put together

    More about Miriam
  • Sahar Lewenstein

    Creative Fairy

    One of the most prominent digital creatives in Israel, and undoubtedly the best-dressed among them, Sahar brings nearly four years at McCann Erickson – during which she won several international awards – and over ten years writing and editing for (relatively) respectable magazines

    More about Sahar

Max Shcherbakov

Technology Captain

A never-before-seen knockout combination of technical knowledge, creative experience and a drunken sailor’s attitude. The very same genes that enabled Max Shcherbakov’s ancestors to survive in Siberian camps are those that today allow him to meet any digital challenge he’s presented with. Got an idea that’s completely impossible to execute? An application that you don’t even know where to start on? A project involving so many different technologies that everyone is positive there’s no way it can possibly get finished within budget and on time?
Max can do it. And if not, he’ll develop the technology that will.

Max has over eight years’ experience in the advertising world, starting off at the McCann Digital studio as a flash designer and developer with a Soviet work ethic and a mouth so filthy it would have made Richard Pryor gasp and cover his ears in shame. After this first position, Max was promoted to art director and creative technology director, and later became the head of the digital and integrated productions department at McCann Erickson Israel.

This hardened character has led dozens of digital campaigns that have gone on to win both local and international awards, as well as an internet-based reality format and one of Israel’s biggest social networks – creating a reputation in the Israeli industry as a creative type who will always find a way to turn ideas into reality, while assailing every account executive in his way.

In 2010, Max was appointed head of Gitam BBDO’s digital and integrated department. In that  year alone he doubled the agency’s digital budget and kickstarted the agency from sixth place to second place in Israel. But as the days passed, the feeling began gnawing at him that he wasn’t really the type of guy that would be able to commit to any one office. There are so many great, attractive ideas out there, said he - I just want to do them all!

That’s how Hooligans was founded – the fruit of one man’s unstoppable passion to do everything – and everyone. Long story short – make sure you get yourself tested every once in a while.

Miriam Moshinsky

Design Rockstar

Simply put, Miriam Moshinsky is a whole lot cooler than you. She’s got a head more twisted than Tim Burton, her artwork drops jaws to the floor, her prints open exhibitions, magazines in Europe dedicate entire editions to her, and she has over 10,000 results on Google, and a shoe collection that makes even the most senior women in the industry sneak off to the bathroom and shed a tear.

She started off studying digital communications at the Avni Institute, and was quickly appointed to head of the designer team at Ad-gency. From there she moved on to McCann Digital, where she became a senior digital designer and a legend in her own lifetime, designing dozens of digital projects, sites and products – as her unique, psychotic style became a model which all the other ad agencies tried to imitate. Actually, they’re still trying to this very day.

In parallel, Miriam finished studying classical animation and character and storyboard design at IAC (Israel Animation College), after which she was given a dedicated digital artwork exhibition and published an awesome book featuring her designs, called Kluke Art (almost 48,000 results, you jealous basterds). She also illustrated Sahar Lewenstein’s column, published every other week in Ma’ariv’s AT magazine, and stole the whole show. Bitch.

In 2010, she joined Gitam BBDO as senior digital designer. In this role she devised and created design languages for both television and print, including the famous ad series illustrated for Hubba Bubba gum – or, as it’s known in the industry, “Miriam’s prints” – which became a total sensation, won a Bronze CLIO, propelled her to the shortlist for the New York Festival, and even opened the international Communication Arts exhibition.

Miriam Moshinsky is simply a whole lot cooler than you. It’s up to you to choose whether you want to continue eating your heart out in jealousy – or contact us to get a piece of all this insanity.

Sahar Lewenstein

Creative Fairy

One of the most prominent digital creatives in Israel, and undoubtedly the best-dressed among them. Sahar Lewenstein started off at age 15 as a puffy-chested writer – and we don’t mean that in a good way – for “Ma’ariv LaNoar”, the teen magazine published by Ma’ariv. Since then, she accumulated over ten years of experience writing and editing for the leading magazines in Israel. At age 20, she was appointed as an editor for the magazines of Yedioth Aharonoth. Two and a half years later, she completed copywriting studies with honors at ACC, the Copywriting College of Tirza Grannot OBM, and moved on to conquer the world of advertising.

Her nearly four years at McCann Erickson actually began at McCann Digital. During the glamour period she pioneered several digital and new media projects that were featured at high-level creative competitions in Israel and around the world, including Golden Cactus, Golden Drum, Eurobest, Epica and shortlists for Cannes Lions Festival.

At the same time, Sahar continued stunning her readers with controversial texts: for two years she wrote the chilling personal column “Klafte”, published in Ma’ariv’s AT magazine and on the NRG website (select columns can be found under the portfolio section and at your nearby gynecologist’s office), while also occasionally contributing as a TV critic for Time Out Tel Aviv.

She even experimented with poetry – minus the whole lesbian thing – by writing original haiku poems to accompany Miriam Moshinsky’s designs in the digital art book Kluke Art. Recently she participated in the development of reality programs at Koda Communications, and believes that new advertising will not only come through the content, but will actually create the content itself. In other words, that content had better be really, really good. Is steadfastly convinced that anything connectible via USB is a medium just waiting for somebody to get all creative on. Addicted to 90’s Quest games and to buying designer items on eBay.

Smile

(Orbit, Gitam BBDO, 2010)

Orbit decided it wanted to find the smiliest person in Israel and give them a Vespa scooter. How? Using a special application that scanned visitors’ Facebook pictures, identified in which of those pictures they were smiling, and even graded them based on the width of their smile. More than 3 million pictures were scanned, by the way.

Metropolin

(Cellcom, Gitam BBDO, 2010)

A first-of-its-kind street cellular game which enabled users to actually play Monopoly in the real world – including buying and selling stores, restaurants, shopping malls, schools, and a slew of other totally real locations – using location-based technology.

uMan

(Cellcom, McCann Erickson, 2009)

Aka Megudalim

The first digital reality format that gave users full control of the events taking place in the game. Included development of an innovative display interface, a high-quality gaming experience on both internet and mobile devices, and a never-before-seen control technology. The format was sold for production a few months after it came out to companies in the USA, Spain, Turkey and Greece. מקאן אריקסון, 2009)



Nokia Race

(Cellcom, McCann Erickson, 2009)

The first mobile racing game, starring Nokia cellphones as the cars and home players as Joel Schumacher. The game had players move their phones toward the finish line via text messages, in order to win the prize phone.

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Kita City

(Kotex Young, McCann Erickson, 2008)

Initially, Kita was a virtual presenter who became a favorite web celebrity among young girls. Later on, a social network was built up around her character in the form of a virtual city, which attracted over a quarter of a million active users, and generated completely disproportionate affection for a feminine hygiene brand.

www.kitacity.co.il


DEUS

(yes, McCann Erickson, 2008)

A revolutionary digital campaign for a teens’ TV show about a computer program run amok, which for the first time ever surprised each and every visitor with a unique banner and microsite displaying their own personal details. Many parents were alarmed.

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Personal PR Man

(Cellcom, McCann Erickson, 2008)

The popular want-ads campaign for Cellcom featuring Rani Rahav, Israel’s best-selling, best-connected, best-known PR man. Potential candidates were invited to upload their CV’s in Word format to Cellcom’s website, which scanned the text using special technology. This allowed each and every visitor to receive a different, personal video in which Rani Rahav pitched their PR to Amos Shapira, Cellcom’s CEO, based entirely on their CV.

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The Couch

(yes, McCann Erickson, 2008)

How do you go about launching a new channel that’s based entirely on reality shows? Here’s how – using the first reality show in the world that takes place entirely within a banner. Five stereotypical candidates were cast for the banner, and every day the visitors chose which one to vote off, leading up to the grand finale.

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Blow It Out of Proportion

(Hubba Bubba, Gitam BBDO, 2011)

The astounding ad series that has become a true sensation, and is known to this day in the industry as “Miriam’s prints”. It won a bronze CLIO, made the shortlist for the New York Festival, got into the high-end print magazine Archive, and even opened the international Communication Arts festival.

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Five

(Wrigley, Gitam BBDO, 2011)

A dark, chilling site for the Five gum brand, located somewhere deep in the dark sea of hardcore, chewy nightlife – with a design inspired by the five different senses that make up any worthwhile nighttime outing. Or something.

View

Kluke Art

(Digital Art Book, 2010)

A book featuring digital art works by Miriam Moshinsky from several different periods, accompanied by minimalistic-yet-stylistic haiku poems written by Sahar Lewenstein.

View

uMan

(Cellcom, McCann Erickson, 2009)

Aka Megudalim

The first interactive digital reality app that gave players full control, featuring an innovative display interface that for the first time ever turned the entire screen into a video player, positioned content in the center, and decorated it with transparent content layers chosen by the visitor. The interface later became popular for television broadcasts around the web.

Klafte

(A serial column in AT magazine, published by Ma’ariv, 2009-2010)

A semi-amusing personal column written by Sahar Lewenstein, which was published biweekly and revealed semi-interesting anecdotes about the lives of two thirds of Hooligans. Miriam, the additional third, was responsible for the eye-popping illustrations.

Getting Up in the Morning | Loathing Your Man's Exes | Working for Competing Offices
Cheating on your Doctor | Visiting a Strip Club


Kita City

(Kotex Young, McCann Erickson, 2008)

Project involved design and invention of a visual language for the first social network specifically aimed towards teenage girls, including design of a complete virtual city, along with many stores featuring renewing collections of clothes, shoes, accessories, furniture and many more virtual products – all of which made over 300 thousand girls do anything they could to get them.

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Colors

(Colors, McCann Erickson, 2007)

This internet video catalog was based on the concept of six colors, and was entirely shot on a green screen and planted onto six surrealistic, dazzling virtual worlds – all of which were actually created in Photoshop.



Someone to Zip You Up

(JDate, McCann Erickson, 2010)

An innovative new media campaign for JDate, launched in the stores of the MANGO fashion brand, which attracted a lot of attention around the world by virtue of a seemingly small insight: there’s only one thing in the world that women will never be able to do on their own - zip up.

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Sweet Remedy for Broken Hearts

(Tnuva, McCann Erickson, 2009)

A personal banner campaign that was able to identify, using an original method, specifically those JDate members who had recently left a serious relationship, and offer them the only remedy that could really soothe their broken hearts – a chocolate treat.

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The $500 Campaign

(Opticana, McCann Erickson, 2009)

The first campaign that turned the error pages visitors see after entering a wrong URL – into a media for selling glasses to people who can’t see the keyboard properly. Amazingly, the project enabled media for a whole year to be purchased for a mere $500.

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Thicker Lashes – Bigger Wishes

(L'Oréal Paris, McCann Erickson, 2010)

A wishful radio campaign for Extra-Volume Collagen Mascara.

Date
Apartment
Test
Job
Dress

Kluke Art

(Digital Art Book, 2010)

A book featuring digital art works by Miriam Moshinsky from several different periods, accompanied by minimalistic-yet-stylistic haiku poems written by Sahar Lewenstein.

View

Klafte

(A serial column in AT magazine, published by Ma’ariv, 2009-2010)

A semi-amusing personal column written by Sahar Lewenstein, which was published biweekly and revealed semi-interesting anecdotes about the lives of two thirds of Hooligans. Miriam, the additional third, was responsible for the eye-popping illustrations.

Getting Up in the Morning | Loathing Your Man’s Exes | Working for Competing Offices
Cheating on your Doctor | Visiting a Strip Club


DEUS

(yes, McCann Erickson, 2008)

A revolutionary digital campaign for a teens’ TV show about a computer program run amok, which for the first time ever surprised each and every visitor with a unique banner and microsite displaying their own personal details. Many parents were alarmed.

View


Kita City

(Kotex Young, McCann Erickson, 2008)

Included creating the language for the most aw3somest, gli77eriest social network on the web, as well as developing the game and money mechanism and the stores located throughout the City, causing over 300 thousand girls to sit with wide eyes and dropped jaws in front of their computers to this very day.

View

In a nutshell, we know how to take any half-baked idea and turn into a creative product that works flawlessly, reads flawlessly and looks so fine you just might have to kiss it. Or suck it

How, you ask?

Each year, hundreds of awesome ideas are left to die slowly by the roadside, just because no one could figure out how to pick them up and mold them into a truly incredible end product. Someone who knows how the hell you turn outrageous ideas into reality, which technologies to use, and how to use them. Someone who knows how to frame it, design it, and write it so damn well it’ll leave you wailing like a little girl. Someone who can manage it the best way possible, meet deadlines and get this whole digital mess the hell off your back already.

So before you abandon yet another incredible idea, understand that what you need is a creative digital production agency. Or, in one single, awesome word: Hooligans. We know how to execute even the most outlandish projects at the highest level in the industry, and, if necessary, even come up with the idea ourselves. How, you ask? Here are some examples of the ten stages that make up the typical digital production. We can take care of all of them, from A to Z, or enter in the middle and take it from there. It’s up to you.

Ideation
It's certainly possible that you don't even need this service, and that your creative department is packed with cyber ninjas sprouting earth-shattering digital ideas on an hourly basis. Seriously though, big ideas aren't really what's missing in Israel in order to come up with Cannes Lions-level material.

But if you suddenly find yourself in a situation where a brief with an upcoming deadline is about to fall off the deep end, and everyone who's not scrambling to rescue it just happens to be busy with a submission for some random creative festival in Albania, and the only copywriter who knows Foursquare just checked in some video shoot in Kyrgyzstan, and your digital whiz art director left work early to investigate the mysterious rash he just discovered in a really unfortunate location – that's when you'll be happy to know that we can also bring up digital ideas that'll make even the fuzzy little hairs on your mousepad stand on end.
Feasibility
Ever been in a situation where you’ve come up with a completely insane digital idea combining Facebook, iPads, a 3D screening on top of the Empire State Building and a nuclear warhead – but haven’t got a friggin’ clue whether it can even be done, let alone how? And then you go to the client and say hey, check out this idea, and he goes, awesome, let’s roll with it, and after a week you come back and say, uhh, remember that idea we came up with? Yeahh, so actually it can’t be done, but we can make you a nice big banner on Yahoo! To which he responds by slowly opening his eyes really wide and dropping his jaw to the floor, and promptly relocates his digital budget to a more capable agency?

Or a situation where you decide to determine whether a project can be done before presenting it to the client, but the feasibility department just gives you a deadpan "sorry, no can do señor", and you mourn the loss of your wonderful idea, only to see a month later how some agency in France was able to do the exact same thing? So you go to the feasibility department and say hey, how do you explain the fact that these Frenchies here managed to do the exact same thing we asked you to do, while you guys were just sitting here scratching your balls and munching on Doritos? Or perhaps they did say they could do it, but only with a million dollar budget and five months of production, leaving you to settle for a Like competition on Facebook?

Well, our answer to these questions is always a resounding yes – it can be done, no matter how crazy it is. And we’ll be able to tell you how long it’ll take and about how much it’ll cost. So it’s highly worth your while to invest a few minutes and get in touch with us.
Finding the right way to execute the idea
As we said in the previous paragraph, which you probably didn’t even read cuz yo ass be so lazy, anything is possible. Anyone who’s worked with Max in the past knows it in their bones. There’s no such thing as "can’t" – there’s only "don’t wanna, cuz I feel like getting home before six, so TTYN suckas!".

The question isn’t really whether it can be done, but how. And in order to know the how, you need to have sufficiently deep skills in all the relevant technologies and platforms, while also being creative enough to know how to combine them the right way for each particular project. You also need to know how to tweak the idea just a little bit towards the right direction in order to allow it to succeed against all odds. And on top of that, you need to know how to bend it so it fits into the budget and timetable.

So if you’ve been asking yourself who on Earth could be this brilliant, awesome, hot as shit team who knows all this, then guess what – it’s us.
Breaking it down + presentation
After we’ve figured out how to make an idea work, we need to make sure that both you and the client understand exactly what needs to be done, how it can be done, which technologies to use, which suppliers to work with, what everybody’s tasks will be, and how much everybody needs to get paid in order to stay within budget.

To do all this, we use an innovative, revolutionary technology known only by the codename "PowerPoint". We’ll work with own bare hands to build a detailed-to-death presentation, including pretty, colorful flowcharts explaining each and every stage of the idea’s execution in excruciating detail. If you like, we can even go and present it to the client ourselves, and answer all the tough questions that clients like to ask. We promise we won’t touch the pastries.
Technical specification of the digital product
Certain types have been known to call this stage "the greatest hassle the devil ever made", or "Lord what have I done to deserve this digital shite?!". The outcome of any truly successfully technical specification is a presentation about as long as a Sudanese schlong (that’s not racist! It’s scientifically proven), providing details about each stage involved in working on the product.

Whether it’s a microsite or an application, the presentation will include every page on the site, every button, and exactly what will happen when every last button is pressed. It’ll specify how it will interface with Google Maps or Facebook, what’ll happen when forms are filled our correctly and incorrectly, what will happen when people browse to it from an iPhone, Android or Nokia device, and how it’ll connect to each of the technologies used. You get the picture.
And if it’s something more complex than a microsite or application – as is the case with really great ideas – we’ll leave it for you to bemusedly speculate about how much fun it must be to create a specification such a project.

We’re assuming that you and your employees have much better things to do with your time. Like working on your next big brief. Or ironing the suit you’ll be wearing when you get on stage at the Riviera in a few months from now. Or watching that marathon production of "Period Poetry: The Creative Side of Menstruation" you recorded last week on Tivo. Either way, there’s no reason you should be the one dealing with all this crap. Leave it to Hooligans – we don’t have anything interesting to do anyway.
Digitally oriented copy
Even if you have world-class copywriters on your team, whom you undoubtedly pay tremendous four digit salaries, don’t forget that digital copy is, in many cases, significantly different from traditional media copy. They may come up with one-of-a-kind ideas and be truly gifted writers, but you’ll still run into situations where you need someone to sit down and write an entire website.

Even if the content comes from an external provider, someone needs to write the header, subheader and scrolling text on each page, come up with the text for each button, and decide what visitors will see when they forget to enter their last name on a form, or when an error message comes up.

And what will visitors see when they log on to the site after the campaign has ended? What text will appear in the email sent upon registration? Who will make sure that some Russian developer doesn’t insert "kleek kontrol alt deleet" without the copywriter noticing? Not that we have anything against Russians – two thirds of us are Russian (although the remaining third is the one responsible for the copy).

In short, if your copywriters get panic attacks every time they’re faced with an in-depth text specification, or if you’re tired of paying exorbitant amounts to freelancers to come up with ideas while your copywriter has been stuck for two weeks now grinding away at these tedious details – let us worry about how to come up with an end product that’s been written and presented at the highest possible level, using language that your target market will go nuts for.
Digitally oriented design
There are lots of great designers out there. Just kidding, there aren’t that many good designers. And those that are good, don’t all know how to properly create a specification for a digital job. If you’ve ever had a studio send you a website design in A4 format, you know what we’re talking about.

Even if you’ve been spared that dubious pleasure, proper digital design includes much more than just designing prints and storyboard sketches – simply because it includes many new variables and fresh platforms, as well as an enormous investment in a user interface that will be amazing and innovative, while at the same time also functional and not too avant-garde. Or it may require size adjustments that enable each visitor to automatically receive a screen size and quality that’s appropriate for their device and connection.
More than anything, digital design involves a truckload of tiny little details, tons of buttons and webpages, application windows, and campaign visuals – which most designers simply don’t have the time to learn to the sufficient depth, and really get down to pixel-level work.

And that’s exactly what we do have – the skills and vision required to create designs that display properly for every possible screen, from computers to tablets to smartphones. Plus we have Miriam Moshinsky, so you can be sure it’ll come out so damn gorgeous you’ll just wanna break down and cry.
Development
Any conversation between a creative specialist and a developer is bound to end in at least one of them getting really pissed off – since one speaks in the language of ideas and dreams, while the other lives in a world of code and binary sequences. When the brain’s right side starts fighting with the left, things can get ugly.

And the problems – oh lord, the problems. When a developer runs into a problem, he is most likely not going to stay up for two days straight trying to figure out a creative way to bypass it and get it to work – he’ll simply give you a call, say sorry it can’t be done, and pass the headache on to you.

And what happens when you have a complex development project that requires the use of specific technologies, or professionals with uncommon skills? Or an idea that requires working in parallel with development for both web and mobile, plus a server farm, director, content editor and an expert on wireless sex toys? And when you get a price quote from your provider which looks really exorbitant, though you have no idea how to prove it, do you just gnash your teeth, pay up and curse yourself all the way home?

Let us take this whole big load off your backs. The last thing we want is for you to start losing weight over all this stress. You’ll be able to free up time to focus on future campaigns, leaving us to work with all the suppliers, synchronize between them, tyrannize them, and assail them mercilessly to make sure you end up with a perfect product that stays within budget and deadlines.
Presentation of the final product
After passing it through a rigorous QA process from every direction imaginable, including the rear, and making sure everything looks, reads and works so fine the client just might shed a tear and come asking for a group hug – then, and only then, will we present you with the final product. It’s quite possible you’ll want to take us out for a drink immediately afterwards – that’s OK, just bill the client.
Support for the product throughout its entire lifetime
"Deliver and forget" is for losers. Digital products require close support from the moment they go online until the moment they’re taken down, including analysis of visitor usage patterns, reaching conclusions and making slight adjustments in order to get the best possible results. This may even include managing the product’s admin interface and solving urgent problems which may arise (such as the site crashing due to insane traffic volume). Even when you think it’s over, Hooligans will never abandon you. Not even if you get a restraining order.

Rumor says we’ve got no god and no values. Well, that rumor ain’t wrong. But there are a few things we do believe in – which you will now read all about, because you simply don’t feel like getting back to work

Well now, this is interesting!
We believe that the creative part of the job doesn’t end with the brief.
In order to produce a large-scale, high-quality project, creativity must be an essential component throughout every step of the way: beginning with the creative solution, through identification of the appropriate technological tools and the writing and design stages, and up to the production process itself. The creative muscles cannot be relaxed at any stage of the process, until the project has been finished and the client and / or industry are all conveniently positioned on their knees, slurping away at our balls. Just kidding, most of us don’t have any balls.
We believe that God can only be found in all those tiny, infuriating details.
The very same details that neither you, nor any of your people, will ever have the opportunity to delve into, for the simple reason that you have more important things to do – like let someone out on bail.
Well, you’re in luck, cause we have absolutely nothing interesting to do with our time, but we do have oodles of OCD, so if you’re looking for someone who will chisel to perfection every last pixel and kilobyte – well hello there!
We believe in the tooth fairy.
There’s no way we could have received all these gifts from our parents alone.
We believe you don’t need to drive yourself crazy figuring out how the hell it can be put together.
When you have a huge digital idea on your hands, you should be dedicating all your time to figuring out how to improve it.
In the offline world, when you have an idea for a TV spot, you know exactly which professionals to call in order to turn it into eye-popping cinema – leaving you with time to come up with the next big idea. Well, from now on, you know exactly where to go for digital projects as well. All that’s left for you to do is make creative decisions at important stages, and then sit back and enjoy as we deliver an exquisitely polished digital end-product.
We believe that Lady Gaga never really was a man.
And fuck what all the online trolls say!
We believe that an advertising agency should employ a basic production staff - nothing more.
Ads, billboards, banners, landing pages and super-simple microsites – that’s it. This should be a team that knows how to work smoothly and quickly, is easy to manage, and allows you to provide your clients with quick solutions.
When it comes to complex productions, advertising agencies work with external, professional solution providers, including TV production companies, still photographers, recording studios and announcers. Well, from now on you also have the ultimate solution for creative digital productions, allowing you to get this whole digital mess off your back, and most importantly – buy you time, peace and eternal youth.





A few simple questions to help you figure out whether you should be spending your money on us, or continue wasting it on cocaine and call girls

You indecisive little bastards you
1 Does it happen too many times that awesome, earth-shaking digital ideas get stuck or collapse because of feasibility problems, impossible deadlines or grotesquely overinflated price quotes? Yes No
2 And a couple of months after the great collapse, do you often see those very same ideas on stage at Cannes Lions and wanna die, but then decide not to die because of that year-end bonus? Yes No
3 Ever been in a situation where, instead of generating digital ideas, you find yourself languishing away in meeting after meeting after meeting, and then another meeting to summarize the three previous meetings, followed by a kickoff meeting for the subsequent meeting – to the point where the client says “Oh fuck it, just make me a TV spot”? Yes No
4 Ever found yourself developing hidden animosity towards the techies in your office, due to a gnawing suspicion that they’re not really falling all over themselves to make your ideas happen? Yes No
5 Ever have a project manager quote you for “six months development, half a million dollars”, although you have no way of knowing what that includes and where cuts and savings can be made – because you have no idea about this kind of stuff? Yes No
6 Does your office always seem to be crawling with freelancers, due to the fact that your creative people waste days upon days trying to generate specifications for their ideas, yet still aren’t able to come up with anything concrete? Yes No
7 Ever ask yourself who the hell would be a big enough an idiot to write an entire website? Yes No
8 Ever wake up a week later to realize that idiot is you? Yes No
9 Do your digital products almost always fall short on the details – design, text, interface – because who’s got time to get down to pixel levels when three clients are threatening to leave, and a fourth is putting out a tender? Yes No
10 Has it happened that every time you’ve tried and failed to develop an iPhone app, you ended up cursing Steve Jobs to the heavens, and now he's ill because of you? Yes No

Holy shit, you don’t even know how much you need Hooligans!

Instead of handling all this digital excrement on your own, wasting mountains of time and energy in the process, and working with freelancers who just showed up to make TV spots and leave work at six on the dot – do yourself a favor, and talk to us. We’ll make your life look a whole lot prettier.


info@hooligans.co.il

OK – then we want you!

You answered “no” to all of the questions – which means you’re either a digital virtuoso, or a pathological liar. Either way, we want you. Send us your CV and we’ll get in touch.


Send your CV Start over

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Your desktop is almost as grey as your life? Download Hooligans Icons now - it's a lot cheaper than Prozac!

Me wants!


As compensation, download a Hooligan
wallpaper for one of your screens:

Hooligans computer wallpaper
Hooligans iPad wallpaper
Hooligans iPhone wallpaper

Decided to rescue your great ideas? Truly, a wise choice - there’s a reason why you’re high level management.
All the fun ways you can get in touch with us





info@hooligans.co.il